using UnityEngine;using System.Collections;public class Player : MonoBehaviour{ public GameObject obj_Player; // Use this for initialization void Start() { } // Update is called once per frame void Update() { obj_Player = GameObject.Find("Sphere"); if (Input.GetKeyDown(KeyCode.A)) { obj_Player.transform.position += new Vector3(-0.1f, 0, 0); } else if (Input.GetKeyDown(KeyCode.D)) { obj_Player.transform.position += new Vector3(0.1f, 0, 0); } else if (Input.GetKeyDown(KeyCode.W)) { obj_Player.transform.position += new Vector3(0, 0, 0.1f); } else if (Input.GetKeyDown(KeyCode.S)) { obj_Player.transform.position += new Vector3(0, 0, -0.1f); } }}
using UnityEngine;using System.Collections;using UnityEngine.UI;public class slider : MonoBehaviour { public void a() { float rnum = 0; rnum = GameObject.Find ("Slider").GetComponent<Slider> ().value; Text mytext = GameObject.Find ("Text").GetComponent<Text> (); mytext.text = rnum.ToString (); Image img = GameObject.Find ("Image").GetComponent<Image> (); img.color = new Color (1.0F,0.0F,0.0F,rnum); float gnum = 0; gnum = GameObject.Find ("Slider2").GetComponent<Slider> ().value; Text mytext1= GameObject.Find ("Text2").GetComponent<Text> (); mytext1.text = gnum.ToString (); Image img1= GameObject.Find ("Image2").GetComponent<Image> (); img1.color = new Color (0.0F,1.0F,0.0F,gnum); float bnum = 0; bnum = GameObject.Find ("Slider3").GetComponent<Slider> ().value; Text mytext2 = GameObject.Find ("Text3").GetComponent<Text> (); mytext2.text = bnum.ToString (); Image img2= GameObject.Find ("Image3").GetComponent<Image> (); img2.color = new Color (0.0F,0.0F,1.0F,bnum); Image img3 = GameObject.Find ("Image4").GetComponent<Image> (); float r=rnum, g=gnum, b=bnum; img3.color = new Color (r, g, b); } // Use this for initialization void Start () { } // Update is called once per frame void Update () { }}